Recently Stéphane Acquaviva invited us to test his new OCS design: Hungarian Rhapsody. Last month our team including Igor Luckyanov, Max Komendant and myself made a titanic efforts to prepare the physical materials for that game: counters and map.
In this post I want to thank Stephane for giving us the chance to be the first wargaming group in Russia testing Operational Combat Series game and thank my teammates for the incredible achievements in the field of design and production.
Let me explain some of the design decisions that we made relying on some OCS experience:
1. Hedgehogs printed on map are often hidden behind the counter, so the counter should be lifted to check if the hedgehog exist. We marked the on-map hedgehogs by the red outline, so it will be visible even with unit on it (check Budapest photo).
2. In our previous OCS games we lacked homogeneity of the frontline. This kind of homogeneity was broken by the big pool of unit colors, like SS, Luftwaffe, Kriegsmarine and Soviet Guards, besides the standard German and Soviet colors. We “stitched” SS and Guards information in the color of unit symbol.
3. We identified all the units with Heavy or Light AT effects with the color of combat strength. So we don’t need to remember all the unit types that may have an anti-tank effects – just look at the counter.
4. We designated the artillery range into the hex-like frame, so it will not be mixed up with Action Rating no more.
I’m happy to share what we have done and we are going to begin the testing soon. We hope you’ll like it. Please feel free to share any feedback. Let’s rock the Hungary!
And here’s our Set Up Chart: